ck2 defensive pacts on or off. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. ck2 defensive pacts on or off

 
A Defensive pact is a multilateral agreement to defend against an extremely threatening neighborck2 defensive pacts on or off  Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them)

My solution to this would be a "The enemy of my enemy is my friend" mechanic. If not, why do you have them on? They seem pointlessly annoying to me. would also help with some random huge nomad joining against your war and moving their deathstack all the way across. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. Defensive Pacts: On. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. If the subject of the pact attacks one of the members, others will join the war like allies. But I totally agree that this addition to the game has made world domination more frustrating than before and taken some of the historical realism that this game had. Thanks in advance. Crusader Kings II Wiki Active Wikis. If the subject of the pact attacks one of the members, others will join the war like allies. Rebellion leaders don’t join defensive pacts. Yesterday I saved the game and upon restarting now I see that defensive pacts seem to be back on as I am collecting threat again. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 0 -- Relative size requirement is this at 100% threat. Aggressive AI means vassals will expand your realm of their own accord. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. I honestly like defensive pacts. Holy Wars by default should remove at least your religion group from the pact. The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). the pacts should be turned off because otherwise the AI will not be able to grow as large. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. Now I'm wondering if they would make the game more fun. •. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med Sea Unireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. The defensive pacts are an ahistorical, ham-fisted way of trying to stop blobbing and the shattered retreat leads to an army fleeing from Russia to Germany because they were intercepted by a wandering horde. It takes a few seconds, a few precious seconds where no one is in a defensive pact against you despite your 50% threat level. If the subject of the pact attacks one of the members, others will join the war like allies. Displaying data at 5 minute intervals. Menu. Price. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . If you attack someone, yourself or as an ally of someone else, your defensive pacts, and those of your fellow aggressors, are irrelevant. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The trick is to first save the character you want to ally with as a saved scope variable. In Crusader Kings 2, pacts are vital and will affect many of your decisions. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Hope that helps. Prep your retinues around the land then declare war. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…No Defensive Pacts. They will never sign one with you, but they always sign like 2 with the strongest AIs. . My only saving grace is that he is yet to drag them into fighting me. Forums. Members. If the subject of the pact attacks one of the members, others will join the war like allies. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Aggressive vassal AI makes it hard to limit your vassal's growth. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Gender Equality: Default. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. Same thing with Mongol invasion, Black Death, vassal republics etc. The trick is to first save the character you want to ally with as a saved scope variable. I don't care particularly for the implementation, but turning them Off makes it too easy for players. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. Was watching a play through series and the guy was playing with them off. I would say CN forming is on par with Defensive Pacts. I am sitting at 99-100% threat level. They're all optional features you can toggle with the Game Rules. The best compromise should be to disallow defensive pacts from firing for certain wars. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Make tributaries out of anybody large and dangerous, then forget about them as you demolish the smaller realms. . I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. By winning the war, the Defensive pact disbands for a 1-2 days, and in that time you could declare against the byzantines. Rich Childhood. Posted by u/Camilli130693 - 1 vote and 1 commentI forgot to turn off defensive pacts in the game rules in my current game, but I noticed it too late and I am already too deep in my campaign. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Put the edited game into your save games. If the subject of the pact attacks one of the members, others will join the war like allies. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. stawpdahates • 4 yr. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. Open your save file and use CTRL+F to find defensive pacts rule. DeadMoroes Lesbian Xwedodah Empire • 6 yr. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 4. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. In EU4 aggressive expansion is a different value that each nation has with you, unlike in CK2, where your threat is yours. Wiki. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I just forgot about them and never turned them back on. An alliance is an improved pact based on an existing non-aggression pact, and is more powerful by. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. I like it more to be honest, its actually better since the "indifferent" threat level is now 15% instead of 5%, and not every single realm joins in a defensive pact. Jump to latest Follow Reply. My first king dies abruptly at 25, leaving his 5 year old on the throne. The release version was merely the. •. CK2 had defensive pacts. CryptoCrusader Kings II, at its launch, was a well-made and wildly entertaining game, thanks in particular to a clever blend of grand strategy and character-driven RPG. Now I'm wondering if they would make the game more fun. So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. Here are the best CK2 mods, in no particular order: After The End Fan Fork. ago. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. Antipope war should mean the defender and their pact members get automatically excommunicated if. I know they can be turned off but then there's literally no obstacle to endless expansion EU4: Social Mobility Stellaris: In the grim darkness of the far future there are only Hegemonic Imperialists. CryptoI liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. Enables raiding. Defensive pacts can be. It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive pacts can be. So I always play with pacts on. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. For example, two things that were. He has two sons. Maybe it's a well known issue, but my forum searches about "defensive pacts" aren't returning anything about this. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. They personally make the. When The World Stopped Making Sense. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Personally I much preferred when CK2 moved to the "Automatic non-aggression pact on marriage, defensive/military alliance to be potentially negotiated at a later date" model. Getting tired of banging my head against the wall with HOI4 and thought I'd come back for some CK2. NuncEstBidendum. Ea0 Sep 13, 2017 @ 1:38pm. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. . You can extract your save with any utility that can unpack zip files. A few things you can do. Crusader Kings II > General Discussions > Topic Details. New CBs Off (when playing in India or Tibet as the permanent tributaries are too common there. CannedBison. Also, because your ally was the primary aggressor, only then can choose when to end the war. If the subject of the pact attacks one of the members, others will join the war like allies. ago Truthsayer I used to keep them on, but then I saw the error of my ways. Hello. Turning defensive pacts to off does not inhibit ironman nor does it disable achievements. Now I'm wondering if they would make the game more fun. Defensive pacts can be. Aug 14, 2016. I am "Jalayirid" in the west. Defensive pacts can be. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med SeaUnireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. . Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. ReplyThis is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. I just forgot about them and never turned them back on. Author of the mod Dark Ages for Crusader Kings 2 - More than 600 new events help to create more interesting and diverse stories experienced by the player, giving further options and objectives while playing the game. 393K subscribers in the CrusaderKings community. . If you haven't saved your old game in 2. . Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. Basically you have to declare any and all wars before you unpause with your new ruler. Dark days ahead. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I'm playing as Byzantium right now trying to form the Roman. Crusader Kings II. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The option will be greyed out unless you have a valid reason to petition for diplomacy. Spent whole day to play byzantine empire to restore rome with defensive pacts ON. The most powerful tool for this is arranged. 2 game in 1204 as the Sultan of Rum to get used to the new council mechanics. 5 Child of Destiny 2 Jade Dragon 2. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. Oh you mean attack despite the pact. CK2: Defensive Pacts. 29 level 1 · 3 yr. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had complaints about some nonsensical things. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Members. So if you do attack someone, you deal with less enemies. Ive never even considered turning them off. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I only use ck2+ cause it is so much more fun than the base game. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. To do this you need to incheck the little box near the save button before saving. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. Get app Get the Reddit app Log In Log in to Reddit. then simply use the create_alliance effect/command with that saved scope as the target. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Please explain your issue is in as much detail as possible. Threat level is not added until you actually win a war. Why are the Uyghurs in a coalition against me? Why is India in a coalition against me? I have not touched a single member of their religion. So basically, defensive. Obviously it doesn't work as well as it does in EU4, but. First, start a new game (not a serious one) and change all game rules as you want them in your old game, without Ironman. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Phantom-Fireworks • 4 yr. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. Supernatural Events: On. Why are the Uyghurs in a coalition against me? Why is. . Defensive pacts can be. Like shattered retreat and the council. Try trade your lands for time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings II. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). CK2 had defensive pacts. ago. Elder Kings. NDiplomacy. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. Now that more players will have the complete CK2 game, what DLCs among the complete game are best to turn off if a player wants to run through a game and earn the White Hun achievement? Seems like Jade Dragon DLC (China options and related effects) may make the attempt more difficult, but I'm trying to confirm that. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Now I’m working on CK2 for the first time (besides a very brief stint pre-release!) and am charged with making sure new stuff fits together well and is fun. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So is it more fun to play with pacts on so larger. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. The most powerful tool for this is arranged. Defensive pacts make so in every war the big players come knocking. Same as before it was added, having to gain casus bellis before you can attack somebody. I'm playing as Byzantium right now trying to form the Roman. CK2 defensive pacts in a nutshell. The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. New posts. He has two sons. These pacts are a significant factor in shaping the geopolitical. 419K subscribers in the CrusaderKings community. Crusader Kings II. Mods. Wiki. 5. Defensive pacts can be. This is perhaps the most obvious method for defeating defensive pacts: wait until they go away. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. when you start a game you can turn off defensive pacts in the game rules. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Defensive Pacts were meant to fight blobbing. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won't cooperate with pacts of other religions. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. Business, Economics, and Finance. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Francia hasn't formed HRE and Karl has Middle and West Francia only. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. I am not sure turning off defensive pacts is a minor feature in CK2. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). 2. 6 (Reapers Due), over 4 years after CK2 was released. and ofc waiting. If the subject of the pact attacks one of the members, others will join the war like allies. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoWhen I change religions but the game is still on pause, sometimes defensive pacts suddenly get turned off and I can attack them even with a personal threat level of 90%. Put the edited game into your save games. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Can also turn off defensive pacts to make it much faster (like from 1 county to world conquest in about 200 years). Obviously turn that shit off and never look back. So is it more fun to play with pacts on so larger. Spent whole day to play byzantine empire to restore rome with defensive pacts ON. Because you can strip a feature out, then sell it back as DLC is my cynical guess. I'm playing as Byzantium right now trying to form the Roman. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Expand user menu Open settings menu Open settings menuI've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Threat levels often get quite high, depending on the size of the land you gained. #1. 8. The real person laughing at everyone else is the king hiding under the emperor, that guy doesn't get nearly enough threat. I'm back in CK2 after a hiatus. Defensive pacts can be. After turning them back off I noticed that AI is also more successful at expanding, especially all the conquerors. If the subject of the pact attacks one of the members, others will join the war like allies. Removes Defensive Pacts as Threat decays 100% per month, max. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. Unlike in eu4 where they have a limit to where they can go due to borders, in ckii they can retreat to anywhere making it impossible to hunt them down. All you have to do is have a child. I tried googling it but to no avail. Nov 9, 2018. I don't know how to move forward due to defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. Rich Childhood. Defensive pacts can be. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Defensive pacts can be. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. The fact that West African pagans are joining a war to help defend the Pope is just. ++ indicates a range from +1. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. placing it in line with sunset invasion for practicality. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. One takes the target territory, the other kills people who try to interfere. Obviously it doesn't work as well as it does in EU4, but. And here's me always playing as a count and not getting much done for the first 100 years. Latest. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. So is it more fun to play with pacts on so larger. Paradox Forum. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. crusademember • 4 yr. The best compromise should be to disallow defensive pacts from firing for certain wars. Make pacts like normal alliances where the third parties receive a call to arms which they can decline based on opinions and traits. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So is it more fun to play with pacts on so larger. Is there any particular way to reduce the time they are in existence? Or is it just a case of waiting it out until targets leave?A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. Defensive pacts can be. 1. I remember playing my best playthrough, I got pretty massive and really had an opportunity to conquer the entire world, if only I had more time…The Attacker controls all their holdings, for Independence, Free Tributary, and Overthrow Ruler wars. CK3 has more content without DLC's. Same thing with Mongol invasion, Black Death, vassal republics etc. This guide describes how to get the S. Turning the defensive pact off is not cheating. So is it more fun to play with pacts on so larger. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…Business, Economics, and Finance. Otherwise you'll need to start a new game and turn off Defensive pacts. Easily the most annoying feature in CK2. Defensive pacts on ck2 is unbalanced garbage and needs a rework really bad. Launcher. Fast siege down the target and kill any nearby defender armies. . However I usually run into a point where I am…NDefines. Late game especially when your vassals (if they are allowed) keep expanding you will never really get rid of the threat. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Guide for the 769 Start - Byzantine Empire conquers Francia in 9 years. Nov 9, 2018. If the subject of the pact attacks one of the members, others will join the war like allies. They will never sign one with you, but they always sign like 2 with the strongest AIs. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. I am sitting at 99-100% threat level. 22 solamyas • 6 yr. Defensive pacts can be. I have a question about CK2. As a bonus, crushing the armies of other pact members makes it easier to attack them afterwards. The enemy will just run your men down for months until you have nothing. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I wouldn’t say that turning off defensive pacts makes the game easier, it’d say turning them on just makes the game needlessly harder. They way defensive pacts worked was very different originally.